Catalog Search Results
Author
Series
Publisher
John Wiley & Sons
Pub. Date
[2020]
Language
English
Description
Gamification is the practice of adding elements of gameplay into marketing materials to better engage customers. In Gamification Marketing For Dummies, you'll learn to use this proven strategy to capture the attention of your target markets and boost your results using valuable gamification data.
Games are fun! That's why gamification is so successful-customers will jump at the chance to play and win your custom-developed marketing game. You'll connect...
Author
Series
Practical guides for librarians volume no. 31
Publisher
Rowman & Littlefield
Pub. Date
[2017]
Language
English
Description
"Games can seemingly do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach and encourage the use of particular areas and services? In this book, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games...
Author
Publisher
O'Reilly Media
Pub. Date
2011
Edition
1st. ed.
Language
English
Description
"What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. You'll learn how to use core game concepts, design patterns, and meaningful code samples to create a fun and captivating social...
Author
Publisher
Bibliomotion, books + media
Pub. Date
[2014]
Language
English
Description
Organizations are facing an engagement crisis. Regardless if they are customers, employees, patients, students, citizens, stakeholders, organizations struggle to meaningfully engage their key constituent groups who have a precious and limited resource, their time. Not surprisingly, these stakeholders have developed deflector shields to protect themselves. Only a privileged few organizations are allowed to penetrate the shield, and even less will meaningfully...
6) Online games
Author
Series
Language
English
Description
"Did you know that online gaming allows thousands of players to play within the same digital world at once? Scientists have 'gamified' some of their research projects to help them better understand diseases. Learn more about this fun technology in Online Games, part of the 21st Century Technology series. This series takes young learners through the science behind some of the worlds most exciting technological innovations"--Back cover.
Author
Publisher
Basic Books
Pub. Date
[2022]
Language
English
Description
"A call-center worker patiently troubleshoots a customer's broken printer, while a cartoon character in a corner of his screen chides him for sounding too unengaged. An exhausted Uber driver needs extra cash, so she accepts a pop-up Quest on her app: drive another three trips to get a $6 bonus. At home, her partner spends hundreds of hours combing through obscure forums about the QAnon conspiracy theory: uncovering clues and drawing connections feels...
Author
Series
Report / 117th Congress 2d session House of Representatives volume 117-231
Publisher
[U.S. Government Publishing Office]
Pub. Date
[2022]
Language
English
Author
Publisher
Sasquatch Books
Pub. Date
[2018]
Language
English
Description
"With warmth and humor, the author welcomes you into the writer's life as someone who has been there on the other side looking in. Like a freshman orientation for writers, this book includes an in-depth exploration of all the elements of a writer's life, from your writing practice to your reading practice, to your writing craft and the all-important and often-overlooked business of writing. Harness the powers of crowdsourcing and social media to grow...
Publisher
IGI Global
Pub. Date
[2019]
Language
English
Description
This essential scholarly research publication provides a deeper look into 3D virtual environments and how they can be developed and applied for student learning and teacher training. Topics in science, technology, engineering, and arts research include Augmented Reality; Crime Scene Investigation; Democratic Governance; Educational Games; Higher Education; Online Learning Environments; Orthodontics; Safety Procedures; Science Curriculum; STEAM; and...
Author
Publisher
Portfolio Hardcover
Pub. Date
2013
Language
English
Description
"A fascinating look at how games can help us learn, create, and innovate Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most...
Author
Publisher
Berrett-Koehler Publishers, Inc
Pub. Date
[2023]
Edition
Second edition.
Language
English
Description
"You can't motivate people, but you can help people learn to motivate themselves. This second edition includes new material on inspiring self-motivation in remote workers and a distributed workforce. What if the answer to motivating people is to stop trying to motivate them? Leadership researcher, consultant, and coach Susan Fowler says that overtly trying to motivate your employees can be frustrating for everyone involved and doesn't work in the...
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