You've been played : how corporations, governments, and schools use games to control us all
(Book)

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Published
New York : Basic Books, [2022].
Status
Chester Public Library - Adult Nonfiction
303.33 Hon
1 available
Ellenville Public Library and Museum - Adult Nonfiction
303.33 Hon
1 available
Middletown-Thrall Public Library District - Adult Nonfiction
303.33 HON
1 available

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LocationCall NumberStatus
Chester Public Library - Adult Nonfiction303.33 HonOn Shelf
Ellenville Public Library and Museum - Adult Nonfiction303.33 HonOn Shelf
Middletown-Thrall Public Library District - Adult Nonfiction303.33 HONOn Shelf
Nanuet Public Library - Adult Nonfiction303.33 HonChecked Out
Spring Valley-Finkelstein Memorial Library - Adult Nonfiction303.33 HONOn Shelf

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Published
New York : Basic Books, [2022].
Format
Book
Physical Desc
v, 308 pages ; 25 cm
Language
English

Notes

Bibliography
Includes bibliographical references and index.
Description
"A call-center worker patiently troubleshoots a customer's broken printer, while a cartoon character in a corner of his screen chides him for sounding too unengaged. An exhausted Uber driver needs extra cash, so she accepts a pop-up Quest on her app: drive another three trips to get a $6 bonus. At home, her partner spends hundreds of hours combing through obscure forums about the QAnon conspiracy theory: uncovering clues and drawing connections feels just like a game. This isn't a dystopian fantasy: points, badges, achievements, and leaderboards are slowly creeping into every aspect of modern life. In You've Been Played, neuroscientist and game designer Adrian Hon provides a blistering takedown of how corporations, schools, and governments are using games to coerce and control workers, students, and all citizens. Although this trend-called gamification-can sometimes work for our benefit, Hon shows us that, in fact,it is more often a high-tech means for behavioral, physical, and emotional exploitation. These are games that we often have no choice but to play, where failure isn't met with a cheery "try again" but with very real financial and social penalties. Hon shows how gamification exploits our new fixation on mindfulness; why massive companies like Amazon and Uber are so keen to adopt gamification as fast as they can; why the dangerous QAnon conspiracy theory is deliberately designed like an "alternate reality game"; and why augmented reality could turn our entire lives into a hellish game we can never escape. Hon writes chillingly about the gamification's dire consequences, but more importantly, he shows us how we can marshal it as a force for good. You've Been Played is a scathing indictment of a tech-driven world that wants us to think misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy, at our jobs and in our lives"--,Provided by publisher.

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Citations

APA Citation, 7th Edition (style guide)

Hon, A. (2022). You've been played: how corporations, governments, and schools use games to control us all . Basic Books.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Hon, Adrian. 2022. You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All. Basic Books.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Hon, Adrian. You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All Basic Books, 2022.

MLA Citation, 9th Edition (style guide)

Hon, Adrian. You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All Basic Books, 2022.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.