Gamify : how gamification motivates people to do extraordinary things
(Book)

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Average Rating
Published
Brookline, MA : Bibliomotion, books + media, [2014].
Status
Middletown-Thrall Public Library District - Adult Nonfiction
658.314 BUR
1 available

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Middletown-Thrall Public Library District - Adult Nonfiction658.314 BUROn Shelf

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Published
Brookline, MA : Bibliomotion, books + media, [2014].
Format
Book
Physical Desc
x, 181 pages : illustrations ; 23 cm
Language
English

Notes

Bibliography
Includes bibliographical references (pages 169-173) and index.

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Citations

APA Citation, 7th Edition (style guide)

Burke, B. (2014). Gamify: how gamification motivates people to do extraordinary things . Bibliomotion, books + media.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Burke, Brian, 1959-. 2014. Gamify: How Gamification Motivates People to Do Extraordinary Things. Bibliomotion, books + media.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Burke, Brian, 1959-. Gamify: How Gamification Motivates People to Do Extraordinary Things Bibliomotion, books + media, 2014.

MLA Citation, 9th Edition (style guide)

Burke, Brian. Gamify: How Gamification Motivates People to Do Extraordinary Things Bibliomotion, books + media, 2014.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.