Gamification : using gaming technology for achieving goals
(Book)
Author
Published
New York : Rosen Pub., 2014.
Status
Haverstraw Garnerville - Children's Nonfiction
J 795.She
1 available
J 795.She
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
Haverstraw Garnerville - Children's Nonfiction | J 795.She | On Shelf |
More Details
Published
New York : Rosen Pub., 2014.
Format
Book
Physical Desc
48 pages : col. ill. ; 25 cm.
Language
English
Notes
Bibliography
Includes bibliographical references (p. 44-45) and index.
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Citations
APA Citation, 7th Edition (style guide)
Shea, T. (2014). Gamification: using gaming technology for achieving goals . Rosen Pub..
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Shea, Therese. 2014. Gamification: Using Gaming Technology for Achieving Goals. Rosen Pub.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Shea, Therese. Gamification: Using Gaming Technology for Achieving Goals Rosen Pub, 2014.
MLA Citation, 9th Edition (style guide)Shea, Therese. Gamification: Using Gaming Technology for Achieving Goals Rosen Pub., 2014.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.